![Resident Evil 7 Did Not Meet Expectations on iOS, CAPCOM Earned Very Low Revenue Resident Evil 7 Did Not Meet Expectations on iOS, CAPCOM Earned Very Low Revenue](https://fittoblog.org/wp-content/uploads/2024/07/Resident-Evil-7-Did-Not-Meet-Expectations-on-iOS-CAPCOM.jpg)
Resident Evil 7, which was released in 2017 and received great acclaim, could not achieve the expected success on the iOS platform. According to the information received, although the game was downloaded more than 83 thousand times, it only generated $28,140 in revenue for Capcom. Moreover, this figure does not include Apple’s 30% commission.
Apple made AAA-class games playable on mobile devices thanks to the A17 Pro processor used in the iPhone 15 Pro and iPhone 15 Pro Max models. However, the low sales figures of the iOS version of Resident Evil 7 show that users have not yet fully warmed up to this vision of Apple.
There may be several reasons why Resident Evil 7 did not achieve the expected success on the iOS platform. Resident Evil 7 was released 7 years ago and most of those who want to play it may have already played it on platforms such as PC or console. The game runs on iPhone 15 Pro and iPhone 15 Pro Max for approx. 25 GB free space It requires. This can be a deterrent for many users. The fact that the game can only be played on iPhone 15 Pro and iPhone 15 Pro Max models limits accessibility and reduces the number of potential players. Moreover, users have to pay for the game in addition to these already expensive devices.
In order to spread its mobile gaming platform to a wider audience and ensure its success, Apple should also support more affordable devices and reduce game prices to more reasonable levels. Otherwise, mobile gaming will continue to remain just a “luxury” and will not be adopted by the masses.
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